<?xml version="1.0"?>
<SharedSettings>

<!-- ==========================

Executable - all the binaries required to run the game on the target.
Engine - the engine specific content required to run the game on the target
Content - the game specific content required to run the game on the target
Movies - the movie files and movie support files
Language - the content specific to any given language
Debug - the files required to get symbols and a callstack
Utils - support files that are not required to run the game on the console
Cert - files only required for the cert process
     
========================== -->

  <TagSets>
    <TagSet Name="CompleteBuild">
      <Tags>
        <Tag Name="Executable"/>
        <Tag Name="Engine"/>
        <Tag Name="Content"/>
        <Tag Name="Movies"/>
        <Tag Name="Language"/>
        <Tag Name="DLC"/>
        
        <Tag Name="Debug"/>
        <Tag Name="Utils"/>
      </Tags>
    </TagSet>  	
  	
    <TagSet Name="Shipping">
      <Tags>
        <Tag Name="Executable"/>
        <Tag Name="Engine"/>
        <Tag Name="Content"/>
        <Tag Name="Movies"/>
        <Tag Name="Language"/>
      </Tags>
    </TagSet>

    <TagSet Name="Loc">
      <Tags>
        <Tag Name="Language"/>
      </Tags>
    </TagSet>

    <TagSet Name="DLC">
      <Tags>
        <Tag Name="DLC"/>
      </Tags>
    </TagSet>

    <TagSet Name="Layout">
      <Tags>
        <Tag Name="Executable"/>
        <Tag Name="Engine"/>
        <Tag Name="Content"/>
        <Tag Name="Movies"/>      	
        <Tag Name="Language"/>
        <Tag Name="DVD"/>
      </Tags>
    </TagSet>

    <TagSet Name="ConsoleSync">
      <Tags>
        <Tag Name="Executable"/>
        <Tag Name="Engine"/>
        <Tag Name="Content"/>
        <Tag Name="Movies"/>
        <Tag Name="Language"/>
        
        <Tag Name="Debug"/>
      </Tags>
    </TagSet>

    <TagSet Name="ConsoleSyncProgrammer">
      <Tags>
        <Tag Name="Executable"/>
        <Tag Name="Engine"/>
        <Tag Name="Content"/>
        <Tag Name="Movies"/>
        <Tag Name="Language"/>
      </Tags>
    </TagSet>

    <TagSet Name="CookedData">
      <Tags>
        <Tag Name="Content"/>
        <Tag Name="Language"/>
      </Tags>
    </TagSet>  	

    <TagSet Name="UnrealBuildTool">
      <Tags>
        <Tag Name="Executable"/>
      </Tags>
    </TagSet>

    <TagSet Name="Job">
      <Tags>
        <Tag Name="Job"/>
      </Tags>
    </TagSet>
    
    <TagSet Name="Test">
      <Tags>
        <Tag Name="Test"/>
      </Tags>
    </TagSet>
    
  </TagSets>

  <KnownLanguages>
    <Tag Name="INT"/>
    <Tag Name="FRA"/>
    <Tag Name="ITA"/>
    <Tag Name="DEU"/>
    <Tag Name="ESN"/>
    <Tag Name="ESM"/>
    <Tag Name="RUS"/>
    <Tag Name="POL"/>
    <Tag Name="HUN"/>
    <Tag Name="CZE"/>
    <Tag Name="SLO"/>
    <Tag Name="JPN"/>
    <Tag Name="KOR"/>
    <Tag Name="CHT"/>
  </KnownLanguages>

  <KnownPlatforms>
    <Tag Name="PC" />
    <Tag Name="Xbox360" Alt="Xenon"/>
    <Tag Name="PS3" />
  </KnownPlatforms>
  
  <FileGroups>

      <!-- ==========================
         For testing
     ========================== -->

		<FileGroup Tag="Test" Platform="*" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\AutoReporter.exe" />
			</Files>
		</FileGroup>

      <!-- ==========================
         Platform independent
     ========================== -->

    <FileGroup Tag="Content" Platform="*">
      <Files>
        <FileSet Path="%GAME%\Cooked%PLATFORM%\*.*" bIsRecursive="true" >
          <FileFilters>
            <FileFilter Name="*_%LANGUAGE%.xxx" />
            <FileFilter Name="*_%LANGUAGE%.upk" />
            <FileFilter Name="*_%LANGUAGE%.bin" />
            <FileFilter Name="*_%LANGUAGE%_full.bin" />
            <FileFilter Name="*_%NOTLANGUAGE%.xxx" />
            <FileFilter Name="*_%NOTLANGUAGE%.upk" />
            <FileFilter Name="*_%NOTLANGUAGE%.bin" />
            <FileFilter Name="*_%NOTLANGUAGE%_full.bin" />
          </FileFilters>
        </FileSet>
        <FileSet Path="%GAME%\Cooked%PLATFORM%\coalesced_*.bin" >
          <FileFilters>        	
            <FileFilter Name="coalesced_*_full.bin" />
          </FileFilters>
        </FileSet>  
        <FileSet Path="%GAME%\Cooked%PLATFORM%\GearGame_LOC_*.xxx" />
        <FileSet Path="%GAME%\Cooked%PLATFORM%\GearGame_LOC_*.xxx.uncompressed_size" />
        <FileSet Path="%GAME%\Cooked%PLATFORM%\Startup_*.xxx" />
        <FileSet Path="%GAME%\Cooked%PLATFORM%\Startup_*.xxx.uncompressed_size" />
        	
        <FileSet Path="%GAME%\Demos\*.demo" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Movies" Platform="*">
      <Files>
        <FileSet Path="%GAME%\Movies\*.*" >
          <FileFilters>
            <FileFilter Name="*_%NOTLANGUAGE%.bik" />
            <FileFilter Name="*_%NOTLANGUAGE%.txt" />
            <FileFilter Name="*_%NOTPLATFORM%.bik" />
            <FileFilter Name="*_%NOTPLATFORM%.txt" />
            <FileFilter Name="*_%NOTPLATFORM%_*.bik" />
            <FileFilter Name="*_%NOTPLATFORM%_*.txt" />
            <FileFilter Name="*Screen.bik" />            
            <FileFilter Name="*Omen.bik" />                 
          </FileFilters>
        </FileSet>
      </Files>
    </FileGroup>    
    
    <FileGroup Tag="Utils" Platform="*" bIsForSync="false" bIsForTOC="false">
      <Files>
        <FileSet Path="Binaries\ConsoleInterface.dll" />
        <FileSet Path="Binaries\ConsoleInterface.pdb" />
        <FileSet Path="Binaries\CookerSync.exe" />
        <FileSet Path="Binaries\CookerSync.pdb" />
        <FileSet Path="Binaries\UnrealConsole.exe" />
        <FileSet Path="Binaries\UnrealConsole.pdb" />
        <FileSet Path="Binaries\UnrealControls.dll" />
        <FileSet Path="Binaries\UnrealControls.pdb" />
        <FileSet Path="Binaries\UnrealConsoleRemoting.dll" />
        <FileSet Path="Binaries\UnrealConsoleRemoting.pdb" />        
        <FileSet Path="Binaries\UnrealFrontend.exe" />
        <FileSet Path="Binaries\UnrealFrontend.pdb" />
        <FileSet Path="Binaries\UnrealFrontend_cfg.xml" />

        <FileSet Path="Binaries\CookerSync.xml" />
        <FileSet Path="%GAME%\Build\CookerSync_Game.xml" />
        
        <FileSet Path="Binaries\AutoReporter.exe" />
        <FileSet Path="Binaries\AutoReporter.XmlSerializers.dll" />
        <FileSet Path="Binaries\AutoReporter.pdb" />

        <FileSet Path="Binaries\DebuggerInterface.dll" />
        <FileSet Path="Binaries\DebuggerInterface.pdb" />

        <FileSet Path="Binaries\Stats.dll" />
        <FileSet Path="Binaries\Stats.pdb" />
        <FileSet Path="Binaries\StatsComparison.exe" />
        <FileSet Path="Binaries\StatsComparison.pdb" />
        <FileSet Path="Binaries\StatsThreshold.exe" />
        <FileSet Path="Binaries\StatsThreshold.pdb" />
        <FileSet Path="Binaries\StatsViewer.exe" />
        <FileSet Path="Binaries\StatsViewer.pdb" />

        <FileSet Path="Binaries\MemoryProfiler2.exe" />
        <FileSet Path="Binaries\MemoryProfiler2.pdb" />
        <FileSet Path="Binaries\ueScriptProfiler.exe" />
        <FileSet Path="Binaries\ueScriptProfiler.pdb" />

        <FileSet Path="Binaries\StandaloneSymbolParser.dll" />
        <FileSet Path="Binaries\StandaloneSymbolParser.pdb" />

        <FileSet Path="Binaries\UE3ShaderCompileWorker.dll" />
        <FileSet Path="Binaries\UE3ShaderCompileWorker.pdb" />
        
        <FileSet Path="Binaries\%GAME%.exe" />
        <FileSet Path="Binaries\%GAME%.com" />
        <FileSet Path="Binaries\Lib\Release\%GAME%.pdb" />

        <FileSet Path="Binaries\cudart.dll" />
			  <FileSet Path="Binaries\cudart.pdb" />        
        <FileSet Path="Binaries\nvtt.dll" />
        <FileSet Path="Binaries\nvtt.pdb" />

        <FileSet Path="Binaries\binkw32.dll" />
			  <FileSet Path="Binaries\binkw32.pdb" />        

        <FileSet Path="Binaries\FonixTtsDt*.dll" />
			  <FileSet Path="Binaries\FonixTtsDt*.pdb" />        

        <FileSet Path="Binaries\FaceFX\*.*" bIsRecursive="true" />
        <FileSet Path="Binaries\FxGraphLayout.dll" />
			  <FileSet Path="Binaries\FxGraphLayout.pdb" />
			  <FileSet Path="Binaries\libresample.pdb" />
        <FileSet Path="Binaries\libresample.dll" />
			  <FileSet Path="Binaries\libresample.pdb" />        

        <FileSet Path="Binaries\NxCharacter.dll" />
			  <FileSet Path="Binaries\NxCharacter.dll.pdb" />        
        <FileSet Path="Binaries\NxCooking.dll" />
			  <FileSet Path="Binaries\NxCooking.dll.pdb" />        
        <FileSet Path="Binaries\PhysXCore.dll" />
			  <FileSet Path="Binaries\PhysXCore.dll.pdb" />        
        <FileSet Path="Binaries\PhysXExtensions.dll" />
			  <FileSet Path="Binaries\PhysXExtensions.dll.pdb" />        
        <FileSet Path="Binaries\PhysXLocal\PhysXLoader.dll" />
			  <FileSet Path="Binaries\PhysXLocal\PhysXLoader.dll.pdb" />        

        <FileSet Path="Binaries\OpenAL32.dll" />
        <FileSet Path="Binaries\OpenAL32.pdb" />
        <FileSet Path="Binaries\wrap_oal.dll" />
			  <FileSet Path="Binaries\wrap_oal.pdb" />        

        <FileSet Path="Binaries\ogg.dll" />
	      <FileSet Path="Binaries\ogg.pdb" />
        <FileSet Path="Binaries\vorbis.dll" />
	      <FileSet Path="Binaries\vorbis.pdb" />
        <FileSet Path="Binaries\vorbisenc.dll" />
	      <FileSet Path="Binaries\vorbisenc.pdb" />
        <FileSet Path="Binaries\vorbisfile.dll" />
        <FileSet Path="Binaries\vorbisfile.pdb" />

        <FileSet Path="Binaries\wxmsw28u_adv_vc_custom.dll" />
			  <FileSet Path="Binaries\wxmsw28u_adv_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_aui_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_aui_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_core_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_core_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_dbgrid_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_dbgrid_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_gl_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_gl_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_html_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_html_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_media_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_media_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_net_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_net_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_odbc_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_odbc_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_qa_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_qa_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_richtext_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_richtext_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_xml_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_xml_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_xrc_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_xrc_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw262u.dll" />
        <FileSet Path="Binaries\wxmsw262u.pdb" />

        <FileSet Path="Binaries\dbghelp.dll" />

        <FileSet Path="Binaries\EpicInternal.txt" />
        <FileSet Path="Binaries\wxRC\*.*" bIsRecursive="true" />
        <FileSet Path="Binaries\wxRes\*.*" bIsRecursive="true" />
        <FileSet Path="Binaries\EditorRes\*.*" bIsRecursive="true" />
        <FileSet Path="Binaries\Windows\WindowsTools.dll" />   
			  <FileSet Path="Binaries\Windows\WindowsTools.pdb" />            
      </Files>
    </FileGroup>

    <FileGroup Tag="Engine" Platform="*">
      <Files>
        <FileSet Path="Binaries\build.properties" />
        <FileSet Path="Engine\Splash\%PLATFORM%\Splash.bmp" />
        <FileSet Path="Engine\Splash\%PLATFORM%\SplashServer.bmp" />
      </Files>
    </FileGroup>


    <!-- ==========================
         PC files 
     ========================== -->

    <FileGroup Tag="Engine" Platform="PC">
      <Files>
        <FileSet Path="Engine\Splash\%PLATFORM%\*.*" />
        <FileSet Path="Engine\Shaders\*.usf" />
        <FileSet Path="Engine\Config\*.ini" />
        <FileSet Path="Engine\Stats\*.*" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Utils" Platform="PC">
      <Files>
        <FileSet Path="Binaries\ISCopyFiles.exe" />
        <FileSet Path="Binaries\ISCopyFiles.pdb" />
        <FileSet Path="Binaries\PackageDiffFrontend.exe" />
        <FileSet Path="Binaries\PackageDiffFrontend.pdb" />
        <FileSet Path="Binaries\UnrealLoc.exe" />
        <FileSet Path="Binaries\UnrealLoc.pdb" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Executable" Platform="PC">
      <Files>
        <FileSet Path="Binaries\%GAME%.exe" />
        <FileSet Path="Binaries\%GAME%.com" />
        <FileSet Path="Binaries\ShippingPC-%GAME%.exe" />
        <FileSet Path="Binaries\ShippingPC-%GAME%.com" />

        <FileSet Path="Binaries\cudart.dll" />
        <FileSet Path="Binaries\nvtt.dll" />

        <FileSet Path="Binaries\binkw32.dll" />

        <FileSet Path="Binaries\FonixTtsDt*.dll" />

        <FileSet Path="Binaries\FaceFX\*.*" bIsRecursive="true"/>
        <FileSet Path="Binaries\FxGraphLayout.dll" />
        <FileSet Path="Binaries\libresample.dll" />

        <FileSet Path="Binaries\NxCharacter.dll" />
        <FileSet Path="Binaries\NxCooking.dll" />
        <FileSet Path="Binaries\PhysXCore.dll" />
        <FileSet Path="Binaries\PhysXExtensions.dll" />
        <FileSet Path="Binaries\PhysXLocal\PhysXLoader.dll" />

        <FileSet Path="Binaries\OpenAL32.dll" />
        <FileSet Path="Binaries\wrap_oal.dll" />

        <FileSet Path="Binaries\ogg.dll" />
        <FileSet Path="Binaries\vorbis.dll" />
        <FileSet Path="Binaries\vorbisenc.dll" />
        <FileSet Path="Binaries\vorbisfile.dll" />

        <FileSet Path="Binaries\wxmsw28u_adv_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_aui_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_core_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_dbgrid_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_gl_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_html_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_media_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_net_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_odbc_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_qa_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_richtext_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_xml_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw28u_xrc_vc_custom.dll" />
        <FileSet Path="Binaries\wxmsw262u.dll" />

        <FileSet Path="Binaries\dbghelp.dll" />

        <FileSet Path="Binaries\EpicInternal.txt" />
        <FileSet Path="Binaries\wxRC\*.*" bIsRecursive="true" />
        <FileSet Path="Binaries\wxRes\*.*" bIsRecursive="true" />
        <FileSet Path="Binaries\EditorRes\*.*" bIsRecursive="true" />
        <FileSet Path="Binaries\Windows\WindowsTools.dll" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Debug" Platform="PC">
      <Files>
        <FileSet Path="Binaries\Lib\Release\%GAME%.pdb" />
        <FileSet Path="Binaries\Lib\ReleaseShippingPC\ShippingPC-%GAME%.pdb" />

        <FileSet Path="Binaries\cudart.pdb" />
        <FileSet Path="Binaries\nvtt.pdb" />

        <FileSet Path="Binaries\binkw32.pdb" />

        <FileSet Path="Binaries\FonixTtsDt*.pdb" />

        <FileSet Path="Binaries\FxGraphLayout.pdb" />
        <FileSet Path="Binaries\libresample.pdb" />

        <FileSet Path="Binaries\NxCharacter.dll.pdb" />
        <FileSet Path="Binaries\NxCooking.dll.pdb" />
        <FileSet Path="Binaries\PhysXCore.dll.pdb" />
        <FileSet Path="Binaries\PhysXExtensions.dll.pdb" />
        <FileSet Path="Binaries\PhysXLocal\PhysXLoader.dll.pdb" />

        <FileSet Path="Binaries\OpenAL32.pdb" />
        <FileSet Path="Binaries\wrap_oal.pdb" />

        <FileSet Path="Binaries\ogg.pdb" />
        <FileSet Path="Binaries\vorbis.pdb" />
        <FileSet Path="Binaries\vorbisenc.pdb" />
        <FileSet Path="Binaries\vorbisfile.pdb" />

        <FileSet Path="Binaries\wxmsw28u_adv_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_aui_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_core_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_dbgrid_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_gl_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_html_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_media_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_net_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_odbc_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_qa_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_richtext_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_xml_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw28u_xrc_vc_custom.pdb" />
        <FileSet Path="Binaries\wxmsw262u.pdb" />

        <FileSet Path="Binaries\Windows\WindowsTools.pdb" />
      </Files>
    </FileGroup>    
    
    <FileGroup Tag="Content" Platform="PC">
      <Files>
        <FileSet Path="%GAME%\Splash\%PLATFORM%\*.*" />
        <FileSet Path="%GAME%\Splash\%PLATFORM%\*.bmp" />
        <FileSet Path="%GAME%\Splash\%PLATFORM%\*.url" />
        <FileSet Path="%GAME%\Config\Default*.ini" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Language" Platform="PC">
      <Files>
        <FileSet Path="%GAME%\Cooked%PLATFORM%\*_%LANGUAGE%.*" bIsRecursive="true" />

        <FileSet Path="Engine\Localization\%LANGUAGE%\*.*" bIsRecursive="true" >
          <FileFilters>
            <FileFilter Name="%NOTPLATFORM%*"/>
          </FileFilters>
        </FileSet>

        <FileSet Path="%GAME%\Localization\%LANGUAGE%\*.*" bIsRecursive="true" >
          <FileFilters>
            <FileFilter Name="%NOTPLATFORM%*"/>
          </FileFilters>
        </FileSet>

      </Files>

    </FileGroup>

    <!-- ==========================
         Console (non-PC) files 
     ========================== -->

    <FileGroup Tag="Content" Platform="Console">
      <Files>
        <FileSet Path="Binaries\UnrealFrontend_TmpExec.txt" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Language" Platform="Console">
      <Files>
        <FileSet Path="%GAME%\Cooked%PLATFORM%\*_%LANGUAGE%.*" >
        	<FileFilters>
        		<FileFilter Name="coalesced_*.bin" />
          </FileFilters>
        </FileSet>
      </Files>
    </FileGroup>

    <FileGroup Tag="Debug" Platform="Console" bIsForTOC="false">
      <Files>
        <FileSet Path="%GAME%\Cooked%PLATFORM%\Coalesced_*_full.bin" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Engine" Platform="Console" bIsForTOC="false">
      <Files>
        <FileSet Path="Engine\Stats\*.*" />
      </Files>
    </FileGroup>

    <!-- ==========================
         PS3 files 
     ========================== -->

    <FileGroup Tag="Executable" Platform="PS3">
      <Files>
        <FileSet Path="Binaries\%GAME%-PS3*.elf" />

        <FileSet Path="Binaries\PS3\SPU\*.elf" />
        <FileSet Path="Binaries\PS3\SPU\*.sprx" />
        <FileSet Path="Binaries\PS3\Bink\*.bin" />
        <FileSet Path="Binaries\PS3\Save\*.*" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Content" Platform="PS3">
      <Files>
        <FileSet Path="%GAME%\Build\PS3\BluRay\*.PNG" />
        <FileSet Path="%GAME%\Build\PS3\BluRay\*.PAM" />
        <FileSet Path="%GAME%\Build\PS3\BluRay\*.gp3" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Debug" Platform="PS3">
      <Files>
        <FileSet Path="Binaries\%GAME%-PS3*.xelf" />
        <FileSet Path="Binaries\%GAME%-PS3*.map" />
        <FileSet Path="Binaries\PS3\PS3Run_Epic.exe" />
        <FileSet Path="Binaries\PS3\PS3Tools.dll" />
        <FileSet Path="Binaries\PS3\formathdd.bat" />
      </Files>
    </FileGroup>

   
    <!-- ==========================
         Xbox360 files 
     ========================== -->

    <FileGroup Tag="Executable" Platform="Xbox360" bIsForTOC="false">
      <Files>
        <FileSet Path="%GAME%-*.xex" />
      </Files>
    </FileGroup>

    <FileGroup Tag="DVD" Platform="Xbox360" bIsForTOC="false">
      <Files>
        <FileSet Path="default.xex" />
        <FileSet Path="%GAME%*.exe" />
        <FileSet Path="%GAME%-*.xdb" />   
        <FileSet Path="Binaries\Xenon\Lib\XeRelease\%GAME%-*.pdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeReleaseLTCG\%GAME%-*.pdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeReleaseLTCG-DebugConsole\%GAME%-*.pdb" />        
        <FileSet Path="$SystemUpdate\*.*" />
        <FileSet Path="%GAME%\Build\Layouts\*.xgd" />  
        <FileSet Path="%GAME%\Build\Layouts\*.xml" />  
        <FileSet Path="*.pad" />  
      </Files>
    </FileGroup>

    <FileGroup Tag="DLC" Platform="Xbox360" bIsForTOC="false">
      <Files>
        <FileSet Path="%GAME%\DLC\Xenon\DLC1\online\*.*" bIsRecursive="true" />  
        <FileSet Path="%GAME%\DLC\Xenon\DLC2\online\*.*" bIsRecursive="true" />  
        <FileSet Path="%GAME%\DLC\Xenon\DLC100\online\*.*" bIsRecursive="true" />  
        <FileSet Path="%GAME%\DLC\Xenon\DLC101\online\*.*" bIsRecursive="true" />  
      </Files>
    </FileGroup>

    <FileGroup Tag="Debug" Platform="Xbox360" bIsForTOC="false">
      <Files>
        <FileSet Path="%GAME%-*.exe" />

        <FileSet Path="Binaries\Xenon\Lib\XeDebug\%GAME%-*.pdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeRelease\%GAME%-*.pdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeReleaseLTCG\%GAME%-*.pdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeReleaseLTCG-DebugConsole\%GAME%-*.pdb" />

        <FileSet Path="Binaries\Xenon\Lib\XeDebug\%GAME%-*.xdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeRelease\%GAME%-*.xdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeReleaseLTCG\%GAME%-*.xdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeReleaseLTCG-DebugConsole\%GAME%-*.xdb" />
      </Files>
    </FileGroup>

    <FileGroup Tag="Utils" Platform="Xbox360" bIsForTOC="false">
      <Files>
        <FileSet Path="Binaries\Xenon\XeTools.*" />
        <FileSet Path="Binaries\Xenon\XeCOMClasses.*" />
                
        <FileSet Path="Binaries\Xenon\Lib\XeDebug\%GAME%-*.xdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeRelease\%GAME%-*.xdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeReleaseLTCG\%GAME%-*.xdb" />
        <FileSet Path="Binaries\Xenon\Lib\XeReleaseLTCG-DebugConsole\%GAME%-*.xdb" />        
      </Files>
    </FileGroup>

    <!-- ==========================
         Distributed cooking helpers
     ========================== -->

    <FileGroup Tag="Job" Platform="*">
      <Files>
        <FileSet Path="Binaries\CookerSync.xml" />
        <FileSet Path="%GAME%\Jobs-%PLATFORM%\%JOB%\*.*" bIsRecursive="true" />
      </Files>
    </FileGroup>

  </FileGroups>

</SharedSettings>
